Endlich ist es geschafft, die Audio-Transkription meines Interviews mit Carrie Gouskos und Andy Belford ist fertig. Darauf erstmal ein Waaagh!
Insgesamt umfasst die Mitschrift fast 19.000 Zeichen – eine Länge die selbst mir Kopfzerbrechen bereitet hat. Aus diesem Grund habe ich mir erlaubt, dass Interview in drei Teile zu splitten. Den ersten Teil findet ihr nun hier, die restlichen beiden werde ich jeweils morgen und übermorgen online stellen.
Mein besonderer Dank geht an Gikta, der sich die Mühe gemacht hat, meinen Kauderwelsch in eine lesbare Form zu bringen und natürlich auch an Carrie und Andy, die sich sehr viel Zeit für die Beantwortung der Fragen genommen haben. Viel Spaß beim lesen!
Erdknuffel: You are now here in Cologne at one of the biggest game fairs of the world. Can you say what it feels to be presenting WAR here?
Carrie: It’s awesome. It’s intimidating, because it’s so much going on. So many people. But we have been really welcomed by many sites and communities and had a lot of really good feedback and people have been really nice. It’s always important to come out and show that you’re really actively working on the game. I noticed a lot of the Americans and European press. We’re only sending out a couple of people so we’ve been running around, trying to find people and it’s a madhouse! Like it’s so busy especially these days where it’s open to everyone. Wednesday was kind of quiet but these days it is a madhouse and so it’s cool I like it.
Andy: I’m right there with Carrie. I love doing Conventions, especially love being out on the show floor. Like when we have a booth, working on a booth and talking to players. But this is actually really great because we don’t often get the opportunity to talk to the European community sites and that was actually one of the purposes of this. We are not just here just to talk about Skaven. One of the purposes of this trip actually is to talk to the European community. To sit down with the Bloggers- like you- next month, when we go to Games Day UK, we’ll be sitting down talking to some of the bloggers. We are lining up bloggers right now to talk to at Games Day UK. So I mean the purpose of this is not just going pimp our product out, it’s a reach out to the European community as well.
Erdknuffel: What are your expectations for this big event, except that you can eat sausages and drink beer?
Carrie: Our expectation is to be able to kind of put a face to the name of a lot of the European press. This is everything from EA Europe, which we haven’t spent a lot of time working with up until now. We have worked with them before as well, but now that we have the European Community from GOA both Camelot and Warhammer, we need to go out and make sure that we know who everyone is, so that we can reach the community more easily and it also helps us to understand the community a little bit better, the culture and things like that and then additionally on top of it to talk about some of the new stuff we’re working on. We’re not kind of giving the whole picture here at GamesCom and we’re not giving the whole story at Games Day Baltimore either, because we’ve got lots and lots to share. It’s going to come over the next months and weeks.
Erdknuffel: Now that we have had our first glances of the RvR pack one of the biggest questions is how you plan on implementing the Skaven. Maybe in a version of the Monster-play we have seen in Lord of the Rings Online?
Andy: We’re planning on doing something, which we think is completely different. We’re not ready yet to talk about exactly how we’re going to do it, but what we can say is this: This is an RvR pack. Everything that we’re doing in it has a focus on Realm vs. Realm combat so what you can be sure of is, that how we implement the Skaven will have a direct impact on Realm vs. Realm combat. We’re not interested in adding PvE content to it, really. It’s all RvR.
Erdknuffel: I heard some rumors about Warpstones, which will drop in the RvR so you can get skills and help to improve your Skaven.
Carrie laughs
Andy: Where you heard this? That’s nothing we’ve said.
Carrie: Well, that’s nothing we have said, but obviously Warpstone is a big part of Skaven. So we will be true to the IP and incorporating Warpstone in many different capacities.
Erdknuffel: You also talked about a new zone to be accessible. What is the goal players will have in this zone and will it influence the other RvR zones?
Carrie: RvR is the goal. The details of the mechanics will probably be revealed more, as we start to get into testing with the players and start getting feedback from core testers, but it is an RvR zone. I would even be so bold as to call it an RvR dungeon and it will be tied into the campaign. We’re still tweaking all of the nuances of that. It could have an impact on the campaign or it could be more a part of the campaign.
Andy: The idea is that we don’t want to create a new zone that’s going to have everyone flock to the new zone and then just leave the tier 4 campaign dead. That’s not the goal of it.
Carrie: We want to marry it a little bit more.
Erdknuffel: So you don’t want to create a tier 5?
Andy: That’s not what we’re intending to do right now.
Carrie: The cities are still in a lot ways the endgame, but with all the changes that we are making to the oRvR and with the new area to play, I think we’re creating a new fresh endgame for all of the campaign experience.
Andy: The idea is for the zone to organically fit into the existing campaign.
Erdknuffel: So not like the Land of the Dead?
Andy: No.
Carrie: No.
Andy: We’ve stated in the last Q&A: We’re not interested in doing something like Trials of Atlantis, where everybody goes and flocks to a new area in that sense.
Den zweiten Teil findet ihr hier.
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24. August 2010 um 23:38 Uhr
Vielen Dank für deine Mühe. Warte gespannt auf die nächsten Teile.
25. August 2010 um 09:19 Uhr
Bestimmt hast Du schon eine Übersetzung parat?
25. August 2010 um 14:00 Uhr
Um Himmels willen – nein. Das kann ich leider gar nicht ohne den Inhalt zu verfälschen
25. August 2010 um 16:00 Uhr
Dann bleibt mir wohl nur die Google-Übersetzung, was aber etwas verwirrend ist:
Andy: Die Idee ist, dass wir wollen nicht tot Erstellen einer neuen Zone das ist die neue gehen zu müssen jeder Herde, die Zone zu verlassen und dann einfach die Stufe-4-Kampagne. Das ist nicht das Ziel ist.
Carrie: Wir wollen heiraten, ist es ein bisschen mehr.
Erdknuffel: Also Sie wollen nicht bis 5 erstellen Sie ein Tier?
Andy: Das ist nicht das, was wir jetzt tun beabsichtigen, rechts.
Gibt es ein Hochzeitsevent?
25. August 2010 um 16:02 Uhr
Es geht darum das sich die neue Zone nahtlos ins T4 eingliedern soll und nicht etwa ein T5 darstellen soll.
25. August 2010 um 16:07 Uhr
Carrie will heiraten. Es steht ganz deutlich da.
25. August 2010 um 10:38 Uhr
Best Sign ever, WAAAAGH ^^
25. August 2010 um 14:05 Uhr
Schade, hätt auch gern eine Übersetzung
25. August 2010 um 15:22 Uhr
Schönes Interview,aber leider hast du bei
"What are your expectations for this big event, except that you can eat sausages and drink beer?"
den Döner vergessen,oder wie unsere Ami-Freunde sagen: Doner.
25. August 2010 um 15:27 Uhr
Carries Initiale Antwort war übrigens "Doner Kebab"
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